The challenge is high enough that losing even one of four characters on the way to the boss is a death sentence (in the boss fight, that's fine, I've lost 3/4 and still won, dicey though). Slogging to earn enough money to make the characters viable so they can complete the only challenges available, watching them get crushed, oft with a series of crits from the enemies and misses on my part, in the first one or two meaningless fights in a run? When there are likely to be 5 or 6 more fights plus maybe a boss? Ugh. I'm okay with taking losses if it achieves my goals. The designers should note there is a significant difference between challenging and just mean. some mild challenge (which ramped up _sharply_ for the final dungeon). At anything higher than the easiest level, the RNG is cruel and punitive. I didn't find any of it particularly of use, I've been playing these sorts of things for a while. A front line, a back line, support, damage, looking for synergies. I like the battle line style games (by which I mean the array/position of your characters in a turn-based combat has meaning). I've played it quite a few hours, which by itself might seem thumbs-up recommendation, but it really isn't. Ultimately, I simply cannot recommend this game.
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